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Four in a Row Game | Family board game | Line up four game

4 in a Row Connect Board Game

$43.99 $52.99 Save $9
  • Learn In A Minute
  • 48 Discs Total
  • Catch Tray Base
  • Packs Flat

Price: $43.99 $52.99

  • Free tracked Australia-wide delivery on orders $150+, otherwise a flat $15
  • Pay by card or PayPal, handled by the payment provider
  • 14 days to change your mind, plus your statutory rights
Product specifications
BrandPup Go
Set NamePup Go 4 in a Row Connect Board Game
Model NumberNO.17819
ManufacturerSHUANGDI
Included Components1 grid with tray, 42 discs plus 6 spare discs
Number of Items48
Number of Players2
Age Range3 years and up
MaterialPlastic
Item TypeLine game
GenreEducational, entertainment, maths, party, strategy
Educational ObjectiveBoosts children's STEM skills, logical thinking and problem-solving abilities
Indoor or Outdoor UseIndoor
Assembly RequiredNo
Operation ModeManual
Special FeaturePortable
Container TypeBox
Package Quantity1
EditionStandard
Item Dimensions25 x 19 x 0.1 cm
Item Weight0.26 kg
Weight0.26 kg
Shipping & returns

Tracked delivery anywhere in Australia. It is free on orders of $150 or more, and a flat $15 below that.

If it is not right for you, send it back within 14 days of delivery in resaleable condition and we refund the price you paid, including standard delivery. That is a voluntary policy we offer on top of your legal rights. You cover the cost of returning it unless the item is faulty.

If it arrives faulty, damaged or not as described, we put it right at no cost to you under the Australian Consumer Law and the Competition and Consumer Act 2010, return postage included.

Shipping details · Refunds and returns

Learn In A MinuteDrop a disc, block your opponent, get four in a line.
48 Discs Total42 playing counters plus 6 spares so a lost piece is not a dead game.
Catch Tray BaseThe stand-up grid releases into its own tray, so resetting takes seconds.
Packs FlatAt 25 x 19 cm and 0.26 kg it slides into a day bag or glovebox.

A four in a row game that turns five spare minutes at the kitchen table into a proper contest between two people who both want to win.

Stand-up grid with a catch tray, 42 coloured discs plus 6 spares, star-embossed for easy gripping, and light enough at 0.26 kg to go in a bag for the beach, the car or the classroom.

A classic four in a row game for two players, where the first person to line up four discs in any direction takes the round.

The set includes a grid with tray, 42 coloured discs and 6 spare discs, so there are 48 pieces in the box.

Rules are simple enough for a three year old to follow, while the blocking and planning side keeps adults interested.

The grid stands up on its tray and measures 25 x 19 x 0.1 cm, light at 0.26 kg and easy to carry to a picnic, a holiday house or a classroom.

Made from plastic with star-embossed discs that are easy for small fingers to pick up and drop.

4 in a Row Connect Board Game

Four in a row is one of those games that explains itself. Two players take turns dropping discs into a standing grid, and the first to make a straight line of four (across, down or diagonally) wins the round. There is no reading required, no setup phase and no rulebook to argue over. A child who can hold a disc can play, and an adult who thinks they will coast through will usually lose the first game while they are still being polite.

4 in a Row Connect Board Game

This Pup Go set comes with a grid that stands on its own tray, 42 coloured counters and 6 spare discs, which makes 48 pieces in total. The spares matter more than they sound. Small flat discs disappear under sofas and into car seats, and a set missing three counters stops being playable. Having extras means the game survives its first year of real use rather than ending up in the back of a cupboard.

4 in a Row Connect Board Game

The discs are embossed with a star pattern, which gives little fingers something to grip. That detail is what separates a game a four year old can play alone with a sibling from one that needs an adult to hand pieces over. The grid releases into the catch tray at the base, so clearing the board between rounds is a single motion rather than a hunt across the table.

4 in a Row Connect Board Game

Size and weight are the practical part. At 25 x 19 x 0.1 cm and 0.26 kg, it is a flat, light package. It goes in a backpack for a holiday, lives in a caravan drawer, or sits in a classroom activity box without taking up space. The listing describes the product as plastic with a portable design, rated for indoor use and recommended for ages 3 and up.

4 in a Row Connect Board Game

As a teaching tool it earns its place quietly. Children work out fairly quickly that winning is only half the job, and that watching what the other player is building matters just as much. That shift from "I want four" to "you must not get four" is real strategic thinking, and it happens without anyone calling it a lesson. The maker lists the educational aim as boosting STEM skills, logical thinking and problem-solving.

Not sure yet? That is fine.

A toy has to suit the child it is for, and you cannot always judge that from a photograph. If it is not right for you, send it back within 14 days of delivery in resaleable condition and we refund the price you paid, including standard delivery. That is on top of your Australian Consumer Law rights if anything arrives faulty.

If it turns up faulty, damaged or not as described, that is on us. The Australian Consumer Law and the Competition and Consumer Act 2010 covers you, and we pay the return postage. Read the full detail on our refunds and returns page, or ask us anything before you order.

Frequently Asked Questions

What is a four in a row game?

It is a two-player line game played on an upright grid. Players alternate dropping discs into the columns, and the first person to form an unbroken line of four discs horizontally, vertically or diagonally wins that round. It is one of the simplest strategy games to teach and one of the hardest to win carelessly.

How many players can play at once?

The game is designed for two players. That said, plenty of families play in teams, with two people on each side talking through the move before dropping a disc. For a classroom, a tournament ladder with pairs rotating through works well.

What age is this suitable for?

The manufacturer recommends 3 years and up. Younger children usually start by just enjoying the dropping and the sound of the discs landing, then pick up the blocking idea somewhere around four or five. It stays interesting well into adulthood, which is why it is often picked as a best family board game for mixed ages.

How many discs come in the box?

There are 42 playing discs plus 6 spare discs, so 48 pieces in total. The 42 counters are the standard playing set, split between two colours. The six spares are there for the inevitable losses.

Why do I need spare discs?

Flat discs are small and they travel. One slips under a car seat, one goes into a toy box, one ends up in a plant pot. A set with no spares becomes unplayable surprisingly fast, so the extras are a practical addition rather than a gimmick.

What are the dimensions?

The item measures 25 x 19 x 0.1 cm according to the maker's details. That is a compact footprint, roughly the size of a sheet of A4 paper. It sits comfortably on a small side table or a tray on a caravan bench.

How much does it weigh?

The listed weight is 0.26 kg. That is light enough to carry in a daypack without noticing it, which is part of why it works as a best travel board game for kids.

What is it made from?

The product details list the material as plastic. The discs are described as star-embossed with smooth edges. The maker does not state further material breakdown.

Does it need assembly?

No. The maker states that no assembly is required. The grid stands on its tray straight out of the box and you can start playing immediately.

How does the catch tray work?

The grid sits upright on a tray at its base. When a round finishes, releasing the discs lets them fall into the tray rather than scattering across the table or floor. It makes resetting between games quick, which matters when you are playing five rounds in a row.

Can it be played outdoors?

The maker lists it as indoor use. In practice people take it to picnic tables and campsites, but a light upright grid and a breeze are not natural friends, so a sheltered spot is sensible. Keep it off damp grass.

Is this a good travel game?

Yes, it packs flat and weighs very little. It suits road trips, flights, holiday rentals and hotel rooms where you need something that works without batteries or a screen. For many families it is the best rainy day game to have in the bag.

Does it help with learning?

The maker lists the educational objective as boosting STEM skills, logical thinking and problem-solving. Children practise pattern recognition, forward planning and reading an opponent's intentions. None of that feels like homework while you are playing.

Is it suitable for a classroom?

It works well as a quiet-time or wet-break activity for pairs of students. One grid supports two players, so a few sets cover a small group. Teachers often use it as a best classroom game for teaching turn-taking and simple strategy.

How long does a game take?

Most rounds run between two and five minutes. Experienced players can finish in under a minute, while two evenly matched people blocking each other can stretch it longer. The short length is the appeal, since you can fit several rounds into a tea break.

Can adults enjoy it or is it just for kids?

Adults enjoy it a lot, particularly once both players stop playing greedily. There is genuine depth in setting up double threats, and the person who plans two moves ahead usually wins. It holds up as a best 2 player board game for a quick contest.

What colours are the discs?

The discs come in two contrasting colours so each player can tell their pieces apart at a glance. The maker lists the colour attribute as standard without naming specific shades. The packaging image shows the colour pairing.

How do I clean it?

Wipe the grid and discs with a slightly damp cloth, then dry them before packing away. Do not soak the pieces or run them through a dishwasher. Sticky fingers after a snack are the usual culprit, so a quick wipe now and then is all it needs.

How should I store it?

Keep the discs in the tray or in a small sealed bag, and store the grid flat or standing upright. Avoid stacking heavy items on top of it. A quick disc count after each session saves a lot of searching later.

Is it safe for a three year old?

The manufacturer recommends it for ages 3 and up, and the discs are described as having smooth edges for easy gripping. As with any game with small parts, supervise younger children and keep it away from children under 3 who still put things in their mouths.

Does it come with instructions?

The rules are simple enough that most people know them already, and the box describes the basic play. Drop a disc, alternate turns, and the first player to line up four in any direction wins. There is nothing complicated to look up mid-game.

Can you play with fewer than 42 discs?

You can, but the standard game uses 21 discs per player, which is exactly enough to fill the grid in a drawn game. Playing short means you might hit a stalemate before the board is full. That is why keeping the full count matters.

What happens if nobody gets four in a row?

If the grid fills with no line of four, the round is a draw. Clear the board into the tray and start again, with the player who went second going first this time. Draws happen more often between two careful players.

Does it make a good gift?

It does, particularly for a child who is outgrowing purely random games and ready for something with a bit of thinking in it. It also suits grandparents who want something to play with visiting grandchildren. It is a common pick as a best gift board game for kids because it works across several ages.

Will it entertain two children of different ages?

Usually yes, which is one of its strengths. An older child can give an easier opponent a one-move head start or play without blocking. The gap closes faster than you would expect once the younger player spots their first diagonal.

Is there a strategy to winning?

Yes. Controlling the centre columns gives you more lines to work with, and setting up two possible winning moves at once is the classic finish. Blocking is just as important as building, and most beginners lose because they only watch their own discs.

Does it need batteries or power?

No. The operation mode is listed as manual, so there is nothing to charge, no batteries and no app. It works in a tent, on a plane or during a power cut.

How is it delivered?

It is shipped in its retail box as a single unit. Because the item is light and flat, it travels well. Delivery times depend on your location and are shown at checkout.

What if a disc breaks or is missing on arrival?

Contact us with your order number and a photo and we will sort it out. The set already includes six spares, so a single missing counter will not stop you playing while we resolve it.

What if the game is not right for us?

Get in touch within the returns window shown at checkout and we will walk you through sending it back. Keep the box and the discs together, since a complete set makes the return straightforward. If you are unsure whether it suits the age group you have in mind, message us before ordering and we will give you an honest answer.

Four In A Row, A Buyer's Guide For Families, Classrooms And Travel

6 min read Toy Warehouse

The problem with most games you buy for kids

Think about the games currently sitting in your cupboard. Most of them fall into one of two groups. There are the ones with so many cards, tokens and rule exceptions that an adult has to run the whole thing, which means nobody plays them unless that adult is free and in a good mood. Then there are the ones so simple that they are pure luck, where a child can win without making a single decision and gets bored by the fourth round.

Four in a row sits in the narrow gap between those two. You can explain it in one sentence. There is nothing to set up, no cards to shuffle and no scoring system to remember. But every single turn is a decision, and the decisions get better the more you play. That is a rare combination, and it is why this game has stayed in family cupboards for decades while hundreds of flashier toys came and went.

The other problem it solves is the gap between ages. If you have a five year old and a ten year old, very few games work for both without one of them being patronised or frustrated. This one does, because the older child can handicap themselves invisibly by just not blocking, and the younger one never has to know.

How the game actually works

Two players each take a colour. You take turns dropping one disc into the top of a column on the upright grid. Gravity does the rest, and the disc settles on top of whatever is already in that column. The first player to form a straight line of four of their own colour wins, and the line can run across, up and down, or diagonally.

That diagonal is where the game gets interesting. Beginners watch the rows and columns and completely miss the slanting lines building up under their nose. Losing to a diagonal for the first time is a small rite of passage, and after that a player starts actually scanning the board instead of just stacking.

The standard set has 42 discs, 21 per player, which is exactly the number needed to fill the grid. If every disc goes in and nobody has made a line, the round is a draw. You clear it and go again, usually with the loser or the drawing second player starting next time to even things out.

This set comes with those 42 counters plus 6 spares, so 48 pieces in total. The grid stands on its own tray, and when the round ends the discs drop into that tray instead of rolling off the table. If you have ever crawled around picking up game pieces at bedtime, you will understand why that detail is worth something.

Who it suits

The recommended age is 3 and up. A three year old will mostly be enjoying the physical act of dropping discs and listening to them land, and that is fine, it builds the fine motor habit and the turn-taking habit at the same time. Somewhere around four or five, the penny drops about lines, and shortly after that the child discovers blocking. That moment, when they stop you from winning on purpose and look up to see if you noticed, is genuinely satisfying to watch.

Primary-aged children get the most out of it. By seven or eight they can plan a move ahead and set traps. Teenagers and adults play it fast and competitively, and a best-of-five between two decent players is a proper contest.

It also works for people who do not usually play games. Grandparents, visiting relatives, anyone who finds modern board games intimidating. Nobody has to read anything or be taught. You just sit down and play.

For classrooms, it fits wet breaks, quiet periods and early finishers. Two students per set, minimal noise, no mess. Teachers often reach for it as a best classroom game because it needs zero supervision once the pair understands the rule, and it genuinely builds logical thinking rather than just filling time.

Choosing between sets

If you are comparing four in a row games, a few things are worth checking.

First, the disc count. Some budget versions ship with fewer than 42, which means you can hit a dead end before the grid fills. This set has the full 42 plus extras.

Second, whether there are spares at all. Discs go missing. That is not pessimism, it is just what happens with small flat pieces in a house with children. Six spares is the difference between a game that lasts years and one that quietly becomes unplayable.

Third, the base. A grid that stands properly on a tray and releases cleanly is far nicer to use than one that tips over or needs you to tilt it and shake. The catch tray on this model handles both jobs.

Fourth, the discs themselves. Star-embossed counters give small fingers something to grip, which matters more than you would think for a four year old. Smooth, featureless discs slide and get dropped.

Fifth, size and weight. This one is 25 x 19 x 0.1 cm and 0.26 kg. It packs flat, slides into a bag and does not add noticeable weight to luggage. If you want the best portable connect game for holidays or the car, those numbers are the ones to look at.

Making it last

There is not much maintenance involved. Wipe the grid and the discs with a slightly damp cloth when they get grubby, and dry them properly before putting the set away. Do not put the pieces in a dishwasher and do not leave them soaking, since heat and long water exposure are not kind to plastic.

Storage is really about the discs. Keep them in the tray or tip them into a small zip bag inside the box. Count them occasionally. The six spares buy you some grace, but if you lose twelve counters over two years without noticing, the game stops working properly.

The grid itself should be stored flat or standing. Avoid putting heavy things on top of it, since a 0.1 cm thick panel does not love being crushed under a stack of hardbacks.

A few ways to keep it fresh

Once everyone in the house knows the basic game, a couple of variations keep it alive. Timed rounds, where each player has five seconds to move, change the feel completely and lead to a lot of mistakes and laughing. Blind-ish play, where you look away while the other person moves, makes it harder to track. Team play, with two people per side talking it through, works nicely at a party.

You can also play a simple ladder across a weekend, with points for wins and a draw counting as half. Children take that far more seriously than you would expect, and it turns ten short rounds into an event.

The short version

This is a two-player line game for ages 3 and up, with a stand-up grid, a catch tray, 42 discs and 6 spares. It is plastic, it weighs 0.26 kg, it measures 25 x 19 x 0.1 cm, and it needs no assembly, no batteries and no instruction manual.

What you are actually buying is a game that a very young child can play on day one and still enjoy at twelve, that takes three minutes a round, that fits in a bag, and that survives being left out on a table. For a household with mixed ages, or a classroom, or a car boot that needs something for the next long drive, that combination is hard to beat.

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Page summary

The Pup Go 4 in a Row Connect Board Game is a two-player line game for ages 3 and up. The set includes one grid with a catch tray, 42 coloured discs and 6 spare discs, giving 48 pieces in total. Players take turns dropping discs into the standing grid, and the first to form a straight line of four in any direction wins. The item measures 25 x 19 x 0.1 cm and weighs 0.26 kg, is made of plastic, requires no assembly and is listed for indoor use. Model number NO.17819, manufacturer SHUANGDI, country of publication China. Colour and country of origin are not specified by the maker. No warranty is stated.